Warsong Scenarios

List of Warsong Scenarios

Scenario 1: Escape from the Castle

The legendary sword, Warsong, was said to give its possessor magical power. But now, regarded as sacred, it was hidden deep in Castle Baltia.

Victory Condition:

  • Garett Escapes
  • Defeat of all enemies

Failure Conditions:

  • Death of Garett

NPC Units

Name Class LV AT DF MP MV A+ D+ CR Troops
Alfador King 1 31 28 12 6 6 4 4 Soldier ×2
Tiberon Crocodile Knight 5 28 20 0 7 2 2 4 Merman ×4
Sabra Fighter 4 23 20 0 6 0 2 3 Soldier ×4
Calais Warlock 5 27 13 10 6 3 2 4 Guardman ×5

Enemy Units

Name Class LV AT DF MP MV A+ D+ CR Troops
Geryon Lord 5 27 24 8 5 2 4 4 Soldier ×8
High Priest Bishop 9 27 20 16 6 4 6 4 Elemental ×4
1st Commander Serpent Knight 9 31 24 0 7 4 2 4 Lizardman ×8
Chief Commander Lord 2 27 24 8 5 2 4 4 Dark Elf ×8

Scenario 2: To Sulras

Garett escaped from Baltia and now makes his way to Sulras. On the way, he meets a group of travelers.

Victory Condition:

  • Mina escapes to the gates in the upper-left of the map
  • Defeat of all enemies

Failure Conditions:

  • Death of Garett
  • Death of Mina

NPC Units

Name Class LV AT DF MP MV A+ D+ CR Troops
Mina Cleric 3 23 17 8 5 0 4 4 Citizen ×6

Enemy Units

Name Class LV AT DF MP MV A+ D+ CR Troops
Spell User Shaman 3 25 15 4 4 0 0 4 Barbarian ×6
Spell User Shaman 1 25 15 4 4 0 0 4 Barbarian ×4
Spell User Shaman 1 25 15 4 4 0 0 4 Barbarian ×6
Spell User Shaman 3 25 15 4 4 0 0 4 Barbarian ×6
Spell User Shaman 3 25 15 4 4 0 0 4 Barbarian ×6
Spell User1 Shaman 1 25 15 4 4 0 0 4 Barbarian ×8

Scenario 3: Surprise Attack

While Garett rests in the city of Sulras, thieves invade taking advantage of him being off guard.

Victory Condition:

  • Defeat the Enemy Leader – Malvese

Failure Conditions:

  • Death of Garett
  • Death of Mina

NPC Units

Name Class LV AT DF MP MV A+ D+ CR Troops
Mina Cleric 3 23 17 8 5 0 4 4 Citizen ×8
Thorne Fighter 2 23 20 0 6 0 2 3 Soldier x8

Enemy Units

Name Class LV AT DF MP MV A+ D+ CR Troops
Spell User Shaman 1 25 15 4 4 0 0 4 Barbarian x4
Spell User Shaman 1 25 15 4 4 0 0 4 Barbarian x2
Spell User Shaman 1 25 15 4 4 0 0 4 Barbarian x2
Spell User Shaman 1 25 15 4 4 0 0 4 Barbarian x2
Spell User Shaman 1 25 15 4 4 0 0 4 Barbarian x6
Spell User Shaman 1 25 15 4 4 0 0 4 Barbarian x4
Malvese Shaman 9 25 15 4 4 0 0 4 Barbarian x8

Scenario 4: The Wood of Dead Souls

When Garett hears of the fall of the Castle of Baltia, he immediately decides to go back to the castle with troops under his command.

Victory Condition:

  • 10 Turns, Survival

Failure Conditions:

  • Death of Garett

NPC Units

Name Class LV AT DF MP MV A+ D+ CR Troops
Mina2 Cleric 3 23 17 8 5 0 4 4 Guardman ×8
Thorne3 Fighter 2 23 20 0 6 0 2 3 Soldier x4

Enemy Units

Name Class LV AT DF MP MV A+ D+ CR Troops
Monster Great Slime 1 19 28 0 6 2 2 4 Slime x4
Monster Great Slime 1 19 28 0 6 2 2 4 Slime x8
Monster Great Slime 1 19 28 0 6 2 2 4 Slime x8
Monster Great Slime 1 19 28 0 6 2 2 4 Slime x6
Monster Great Slime 1 19 28 0 6 2 2 4 Slime x6

Scenario 5: Army of the Empire

Joining the reinforcements from Sulras, Garett finally begins his march into Baltia.

Victory Condition:

  • Defeating the Enemy’s Leader – Lance

Failure Conditions:

  • Death of Garett

Enemy Units

Name Class LV AT DF MP MV A+ D+ CR Troops
Lance Royal Guard 7 35 21 4 8 6 4 4 Horseman x8
1st Commander Fighter 4 23 21 0 6 0 2 4 Soldier x8
2nd Commander Fighter 4 23 21 0 6 0 2 4 Dark Elf x8
3rd Commander Knight 2 31 19 0 8 4 2 4 Horseman x8
4th Commander Knight 2 31 19 0 8 4 2 4 Horseman x8

Scenario 6: Battle for the Castle of Baldea

After defeating Lance and his army, Ledin arrives back to the castle of Baltia.

Victory Condition:

  • Defeating the Enemy’s Leader Geryon

Failure Conditions:

  • Death of Garett

Enemy Units

Name Class LV AT DF MP MV A+ D+ CR Troops
Geryon Lord 1 27 24 8 5 2 2 4 Royal Soldier x2
1st Commander Fighter 4 23 21 0 6 0 2 4 Soldier x8
2nd Commander Fighter 4 23 21 0 6 0 2 4 Soldier x8
3rd Commander Fighter 2 23 21 0 6 0 2 4 Dark Elf x6
4th Commander Knight 2 31 19 0 8 4 2 4 Horseman x8
5th Commander Knight 2 31 19 0 8 4 2 4 Horseman x8

Scenario 7: A Brave Man of the Fortress

Baltia's defense fortress, Anzel, was attacked by Pythion's army. Garett advances to save his men.

Victory Condition:

  • Bayard’s Rescue – Defeating Momus

Failure Conditions:

  • Death of Garett
  • Death of Bayard

NPC Units

Name Class LV AT DF MP MV A+ D+ CR Troops
Bayard Fighter 3 23 20 0 6 0 2 3 Soldier x8

Enemy Units

Name Class LV AT DF MP MV A+ D+ CR Troops
Momus Lord 1 27 24 8 5 2 2 4 Dark Elf x8
1st Commander Fighter 4 23 21 0 6 0 2 4 Dark Elf x8
3rd Commander Knight 3 31 19 0 8 4 2 4 Horseman x8
3rd Commander Fighter 3 23 21 0 6 0 2 4 Soldier x8
4th Commander Serpent Knight 1 31 24 0 7 4 2 4 Lizardman x8
5th Commander Serpent Knight 1 31 24 0 7 4 2 4 Lizardman x8
Lance4 Royal Guard 7 35 21 4 8 6 4 4 Horseman x8
4th Commander5 Knight 2 31 19 0 8 4 2 4 Horseman x8

Scenario 8: The Follow-up Attack

The enemy failing in their attack of Anzel, withdraws. Garett immediately orders the follow-up attack to finish them.

Victory Condition:

  • Defeating the Enemy’s Leader – Chief Commander

Failure Conditions:

  • Death of Garett
  • Escape of the Enemy

Enemy Units

Name Class LV AT DF MP MV A+ D+ CR Troops
Chief Commander Lord 1 27 24 8 5 2 2 4 Dark Elf x8
1st Commander Fighter 2 23 21 0 6 0 2 4 Dark Elf x8
2nd Commander Fighter 2 23 21 0 6 0 2 4 Dark Elf x8
3rd Commander Fighter 4 23 21 0 6 0 2 4 Soldier x8
4th Commander Fighter 4 23 21 0 6 0 2 4 Soldier x8
Lance6 Royal Guard 7 35 21 4 8 6 4 4 Horseman x8
4th Commander7 Knight 2 31 19 0 8 4 2 4 Horseman x8

Scenario 9: The Torrents of Worth

Finally, Garett starts his advance on Dalsis. However, Pythion placed a defensive army along the river Worth, to await the arrival of Garett's men.

Victory Condition:

  • Garett's Escape

Failure Conditions:

  • Death of Garett

Enemy Units

Name Class LV AT DF MP MV A+ D+ CR Troops
1st Commander Fighter 8 23 21 0 6 0 2 4 Soldier x8
2nd Commander Fighter 8 23 21 0 6 0 2 4 Soldier x8
3rd Commander Fighter 4 23 21 0 6 0 2 4 Soldier x8
4th Commander Serpent Knight 2 31 24 0 7 4 2 4 Lizardman x8
5th Commander Grand Knight 1 31 25 0 6 6 4 4 Soldier x8
Monster Kraken8 1 29 26 0 6 0 2 4 Leviathan x8
Monster Kraken9 1 29 26 0 6 0 2 4 Leviathan x8
Lance10 Royal Guard 9 35 21 4 8 6 4 4 Horseman x8

Scenario 10: Castle on the Water

One after another, Garetty has defeated the relentless attacks by Pythion's armies. Finally, he surrounds the castle of Valk, the last fortress of the enemy.

Victory Condition:

  • Defeating the Enemy's Leader - Chief Commander

Failure Conditions:

  • Death of Garett

Enemy Units

Name Class LV AT DF MP MV A+ D+ CR Troops
Chief Commander Lord 3 27 24 8 5 2 4 4 Royal Soldier x8
High Priest Bishop 3 27 20 16 6 4 6 4 Dark Elf x8
Spell User Arch Mage 1 31 17 16 6 7 0 4 Soldier x8
1st Commander Serpent Knight 1 31 24 0 7 4 2 4 Lizardman x8
2nd Commander Serpent Knight 1 31 24 0 7 4 2 4 Lizardman x8
3rd Commander Fighter 8 23 21 0 6 0 2 4 Soldier x8
1st Commander Grand Knight11 1 31 25 0 6 6 4 4 Dark Elf x8
1st Commander Grand Knight12 1 31 25 0 6 6 4 4 Soldier x8

Scenario 11: The Castle of Dalsis

Garett and his army finally arrive at the castle of Dalsis. The final battle of the sacred sword, Warsong, was about to begin.

Victory Condition:

  • Garett Moves to Castle Center

Failure Conditions:

  • Death of Garett

Enemy Units

Name Class LV AT DF MP MV A+ D+ CR Troops
Spell User Arch Mage 1 31 17 16 6 7 0 4 Dark Elf x8
1st Commander Grand Knight 5 31 25 0 6 6 4 4 Soldier x8
2nd Commander Grand Knight 5 31 25 0 6 6 4 4 Soldier x8
3rd Commander Grand Knight 5 31 25 0 6 6 4 4 Soldier x8
4th Commander Grand Knight 5 31 25 0 6 6 4 4 Soldier x8
Lance13 Royal Guard 9 35 21 4 8 6 4 4 Horseman x8
Monster Wyvern14 3 31 24 8 7 3 2 4 Gargoyle x8
Monster Wyvern15 3 31 24 8 7 3 2 4 Gargoyle x8

Scenario 12: The Twin Castle

Garett and his army breach the walls of the Twin Castle. Once inside, they split into two groups - each group making their way to the top of the castle.

Victory Condition:

  • Defeating the Enemy's Leader - Pythion

Failure Conditions:

  • Death of Garett

Enemy Units

Name Class LV AT DF MP MV A+ D+ CR Troops
Emperor Pythion Kaiser 4 32 32 12 6 4 4 4 Royal Soldier x8
Spell User Arch Mage 4 31 17 16 6 7 0 4 Soldier x8
High Priest Bishop 3 27 20 16 6 4 6 4 Dark Elf x8
Magician Wizard 9 27 16 16 6 4 0 4 Dark Elf x8
Chief Commander Lord 8 27 24 8 5 2 4 4 Royal Soldier x6
1st Commander Grand Knight 1 31 25 0 6 6 4 4 Soldier x8
2nd Commander Grand Knight 1 31 25 0 6 6 4 4 Soldier x8
3rd Commander Grand Knight 1 31 25 0 6 6 4 4 Soldier x8

Scenario 13: The City of Stone Statues

Returning from Dalsis to Baltia, Garett and his army discover a ruined city. They found no signs of life and only scattered stone statues.

Victory Condition:

  • Total Defeat of the Enemy

Failure Conditions:

  • Death of Garett
  • Turn into a Stone Statue

NPC Units

Name Class LV AT DF MP MV A+ D+ CR Troops
Lance Dragon Knight 9 34 24 4 9 4 2 4 Gryphon x8

Enemy Units

Name Class LV AT DF MP MV A+ D+ CR Troops
Monster Great Slime 7 19 28 0 6 2 2 4 Slime x8
Monster Great Slime 7 19 28 0 6 2 2 4 Slime x8
Monster Queen Ant 5 31 20 0 8 6 5 4 Evil Ant x8
Monster Queen Ant 5 31 20 0 8 6 5 4 Evil Ant x8
Monster Basilisk 8 27 27 1 6 3 2 4 Styracosaurs x6
Monster Basilisk 6 27 27 1 6 3 2 4 Styracosaurs x4
Monster Basilisk 6 27 27 1 6 3 2 4 Styracosaurs x4

Scenario 14: Wolf Pack

Garett had defeated Emperor Pythion and reclaimed Warsong. But an extraordinary event was already set in motion.

Victory Condition:

  • Total Defeat of the Enemy

Failure Conditions:

  • Death of Garett

NPC Units

Name Class LV AT DF MP MV A+ D+ CR Troops
Soldier Fighter 1 23 20 0 6 0 2 3 Civilian x8
Soldier Fighter 1 23 20 0 6 0 2 3 Civilian x8

Enemy Units

Name Class LV AT DF MP MV A+ D+ CR Troops
Monster Were Wolf 9 29 21 0 6 6 4 4 None
Monster Were Wolf16 5 29 21 0 6 6 4 4 Were Wolf x8
Monster Were Wolf17 5 29 21 0 6 6 4 4 Were Wolf x8
Monster Were Wolf18 5 29 21 0 6 6 4 4 Were Wolf x8
Monster Were Wolf19 5 29 21 0 6 6 4 4 Were Wolf x8
Monster Were Wolf20 9 29 21 0 6 6 4 4 Were Wolf x8
Monster Were Wolf21 9 29 21 0 6 6 4 4 Were Wolf x8

Scenario 15:Roar of the Dragon

The Evil came up with a surprise. It created a fierce Dragon, with one purpose - to get Warsong!

Victory Condition:

  • Defeating the Dragon

Failure Conditions:

  • Death of Garett
  • Dragon Invades City

NPC Units

Name Class LV AT DF MP MV A+ D+ CR Troops
Soldier Fighter 1 23 20 0 6 0 2 3 Civilian x8
Soldier Fighter 1 23 20 0 6 0 2 3 Civilian x8
Soldier Fighter 1 23 20 0 6 0 2 3 Civilian x8
Efreet22 Fire Element 9 41 34 16 8 0 0 4 None

Enemy Units

Name Class LV AT DF MP MV A+ D+ CR Troops
Monster Great Dragon 9 35 3 16 3 5 4 4 None
Monster Gorgosaur 4 31 28 12 6 5 0 4 Styracosaurs x6
Monster Gorgosaur 4 31 28 12 6 5 0 4 Styracosaurs x6
Spell User Shaman 9 25 15 4 4 0 0 4 Barbarian ×8

Scenario 16: In the Darkness

The wounded Dragon ran into the valley of Allenst. Garett and his army followed it for one more fatal attack.

Victory Condition:

  • Defeating the Dragon

Failure Conditions:

  • Death of Garett

Enemy Units

Name Class LV AT DF MP MV A+ D+ CR Troops
Monster Great Dragon 9 35 3 16 3 5 4 4 Styracosaurs x8
Monster Great Slime 6 19 28 0 6 2 2 4 Slime x8
Monster Great Slime 6 19 28 0 6 2 2 4 Slime x8
Monster Queen Ant 5 31 20 0 8 6 5 4 Evil Ant x8
Monster Queen Ant 5 31 20 0 8 6 5 4 Evil Ant x8
Monster Queen Ant 5 31 20 0 8 6 5 4 Evil Ant x8
Monster Gorgosaur 4 31 28 12 6 5 0 4 Carrion Crawler x8
Monster Gorgosaur 4 31 28 12 6 5 0 4 Carrion Crawler x8

Scenario 17: The Fierce Attack

Senefaria… it had been the center of the dark battle which almost destroyed the world. Now, it had become the home of Evil in the forbidden land.

Victory Condition:

  • Total Defeat of the Enemy

Failure Conditions:

  • Death of Garett

Enemy Units

Name Class LV AT DF MP MV A+ D+ CR Troops
Monster Gorgosaur 7 31 28 12 6 5 0 4 Styracosaurs x8
Monster Gorgosaur 7 31 28 12 6 5 0 4 Styracosaurs x8
Monster Wyvern 9 31 24 8 7 3 2 4 Gargoyle x8
Monster Wyvern 9 31 24 8 7 3 2 4 Gargoyle x8
Monster Wyvern 9 31 24 8 7 3 2 4 Gargoyle x8
Monster Wyvern 9 31 24 8 7 3 2 4 Gargoyle x8
Monster Wyvern 9 31 24 8 7 3 2 4 Gargoyle x8
Monster Wyvern 9 31 24 8 7 3 2 4 Gargoyle x8

Scenario 18: Senefaria

Garett and his army arrived in Senefaria. They found nothing but enormous ruins, which were a result of the fierce battle that had taken place there.

Victory Condition:

  • Defeating the Enemy's Leader - Naxos

Failure Conditions:

  • Death of Garett

Enemy Units

Name Class LV AT DF MP MV A+ D+ CR Troops
Naxos Conjurer 5 19 20 16 6 1 2 4 Golem x8
Monster Great Slime 9 19 28 0 6 2 2 4 Slime x8
Monster Great Slime 9 19 28 0 6 2 2 4 Slime x8
Monster Queen Ant 9 31 20 0 8 6 5 4 Evil Ant x8
Monster Queen Ant 7 31 20 0 8 6 5 4 Evil Ant x8
Monster Queen Ant 7 31 20 0 8 6 5 4 Evil Ant x8
The guards Living Armor 2 32 30 8 6 5 4 4 Skeleton x8

Scenario 19: The Elusive Knight

Garett and his army uncover an underground passage, which led to a huge shrine. It looked almost like a labyrinth…

Victory Condition:

  • Defeating the Enemy's Leader - Mortimus

Failure Conditions:

  • Death of Garett

Enemy Units

Name Class LV AT DF MP MV A+ D+ CR Troops
Mortimus Sorcerer 8 27 20 16 6 3 2 4 Skeleton x8
High Priest Bishop 8 27 20 16 6 4 6 4 Dark Elf x8
Magician Wizard 7 27 16 16 6 4 0 4 Dark Elf x8
Magician Wizard 7 27 16 16 6 4 0 4 Dark Elf x8
Chief Commander Lord 5 27 24 8 5 2 4 4 Royal Soldier x8
Chief Commander Lord 5 27 24 8 5 2 4 4 Royal Soldier x8
1st Commander Fighter 9 23 21 0 6 0 2 4 Soldier x8
2nd Commander Fighter 9 23 21 0 6 0 2 4 Soldier x8

Scenario 20: The Confinement of Darkness

At the deepest point in the underground shrine, Garett and his army reached the Evil. Now Darkness and Light must fight for the fate of the entire world.

Victory Condition:

  • Defeating Chaos

Failure Conditions:

  • Death of Garett

Enemy Units

Name Class LV AT DF MP MV A+ D+ CR Troops
Ganelon Wight 9 31 34 16 6 7 6 4 Styracosaurs x8
The guards Living Armor 3 32 30 8 6 5 4 4 Skeleton x8
The guards Living Armor 3 32 30 8 6 5 4 4 Skeleton x8
The guards Living Armor 9 32 30 8 6 5 4 4 Skeleton x8
The guards Living Armor 9 32 30 8 6 5 4 4 Skeleton x8
The guards Living Armor 7 32 30 8 6 5 4 4 Skeleton x8
The guards Living Armor 7 32 30 8 6 5 4 4 Skeleton x8
Chaos23 Chaos 9 35 35 30 7 4 4 4 Elemental x8

Langrisser I
Player Characters
LedinVolkoffNarmChrisThornTaylorJessicaAlbertHawkingLance
Baldean Characters
King IsaacKossel
Dalsis Characters
Kaiser DigosZeldSir GariusLaiasLaetitiaCelia
Shika Tribe
Doh MotovKah Iroh
Velzeria
NagyaNicolisBöser
Deities
Chaos
Others
EfreetGreat DragonMinor Characters
Remake
Betty
Location
Kingdom of BaldeaAnzelForest of DeathDukedom of SalrathDalsis EmpireWarl RapidsLake ValkTwin CastleVelzeriaUnderground PassageVelzeria Castle
Terms
LangrisserDevil AxeAssault SuitBöserAssault SuitDescendants of Light
Guide
Scenario List(Sega)Opening QuizClass ChartsClass DataUnitsAffinityItemsSecret TilesCheats and Codes
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